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After The Fall

A post-apocalyptic scene, reminiscent of games like The Last Of Us and The Last Of Us Part II. I wanted to convey the idea of a post-apocalyptic world, where the dust has settled after a series of life-changing events. Nature has taken over, the environment seems abandoned, but there are signs of life in the rubble.

- The modular walls and various props were modeled in Blender. Textures were created in Substance Designer and Substance Painter, respectively.
- Foliage was created in Speedtree
- The decals for dirt, stains and graffiti were created using Adobe PhotoShop
- The environment was built in Unreal Engine 5.1

(I sourced various props to fill out the environment, from Quixel Megascans, Polyhaven.com and Textures.com)

Followed a tutorial by Emiel Sleegers @ Fast Track Tutorials

Day shots

Day shots

Night shots

Night shots

A selection of props that I modeled in Blender and textured in Substance Painter.

A selection of props that I modeled in Blender and textured in Substance Painter.

Materials created in Substance Designer

Materials created in Substance Designer