This project has been such a learning experience. It was so fun to see it coming together bit by bit. And then bringing the scene to life with various props and foliage.
This is a medieval village environment built with modular pieces. All the pieces were modeled and UV mapped in Blender. The architecture pieces were snapped together in Unreal Engine 5. Other Software used throughout include Substance Designer, Substance Painter, ZBrush, Marmoset Toolbag and Adobe PhotoShop.
I acquired many props and foliage from Quixel Megascans and Unreal Marketplace, to fill out the environment.
(I followed a great tutorial by Emiel Sleegers - purchased on Flipped Normals)