Hey there! My name is Valerie Pullam, and I'm a 3D artist based in Montreal, Quebec. As a 3D artist & Graphic Designer, I have over 20 years of experience in creating stunning visuals for video games, websites, social media, and print media. I specialize in hard surface modeling, environment art and texture painting. I have a strong portfolio of 3D art projects.
I am currently looking for new opportunities in the video game industry, where I can apply my skills and expertise to create engaging and memorable visual experiences.
• Developed and executed a range of advertising, marketing, and digital design projects across web and social platforms.
• Designed website banners, promotional materials, and digital ads aligned with brand identity for both e-commerce sites.
• Managed and created engaging content for social media to support marketing campaigns and boost audience engagement.
• Collaborated with the marketing manager to deliver high-quality, brand-consistent visuals.
• Performed photo retouching and image manipulation using Adobe Photoshop for product and lifestyle imagery.
• Maintained an organized digital asset library, including photos, logos, and design files for ongoing team use.
Skills: Social Media · Design · Adobe Photoshop · InDesign
• Specialized in custom-designed greeting cards, invitations, announcements, and party décor for all occasions.
• Designed affordable, on-trend wall art for home decor, tailored to creative and budget-conscious audiences.
• Created printable journals, ephemera, and crafting supplies for DIY projects and paper crafting enthusiasts.
• Created logos, branding packages, brochures, and print advertisements tailored to small business needs.
• Collaborated closely with clients to bring their event or brand vision to life through personalized design solutions.
• Promoted products and services across social media to boost brand visibility and drive revenue.
• Delivered exceptional customer service, building long-term client relationships and encouraging repeat business.
Shipped Games: Mercenaries II, Lord of the Rings: Conquest
• Modeled and textured high-quality 3D props, adhering to visual and technical specifications.
• Collaborated with the Art Director and Art Lead to define and maintain visual targets for the project.
• Mentored and supported Junior Asset Artists, providing feedback and guidance to elevate asset quality.
• Participated in regular project meetings to assess modeling needs and align with production goals.
• Conducted in-engine testing of levels to identify and troubleshoot issues related to assets and gameplay mechanics.
Skills: 3D Modeling · Texture Painting · UV Mapping · Design · Adobe Photoshop