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City Under Siege

The purpose of this project was to use assets I had made in the past and design a new environment with them. I imported the assets from previous projects into Unreal Engine 5 and created this new scene. I wanted the environment to have a dirty, gritty and dangerous vibe. You wouldn't want to hang out here after dark.

The buildings walls and some of the props were modeled and textured by me. Other props were sourced from Quixel Megascans, Unreal Marketplace, Textures.com and Poly Haven.

I added a little fog to these last 4 images, to give it more of an eerie vibe.

I added a little fog to these last 4 images, to give it more of an eerie vibe.