I modeled and textured the assets and the warehouse space. This scene reflects what you may see in a military themed video game. The assets are game ready. Most were modeled and textured by me. The two barrels are from PolyHaven.com. The modeling was done in Blender, textures were created in Substance Painter and the rendering was done in Blender for the warehouse scene, as well as a set of images rendered Marmoset Toolbag 4.
(Followed a tutorial from Flipped Normals)